MakerScanner Editing With Blender

This page is part of the MakerScanner series (<< previous in series)


Editing your STL with Blender

To make a good platform to print on, we are going to squash one side of the meshed model we created in the previous page.

First, open Blender and delete the default box by pressing [Delete].
deleteBox.png

Select File > Import > STL and find the STL file you just saved.
importStlMenu.png

With your file selected, click Import STL.
importStlFileSelector.png

Now you should see your meshed object. As before, you can change the view:

  • Middle click + drag: rotate view
  • Mouse wheel: zoom
  • Shift + middle click: pan
sltImported.png

In this case, it's best to print the head upside-down, so we're going to flatten the top of the head. Press [Tab] to enter edit mode.
editMode.png

Now we are going to box-select the top of the head. Use [b] to enter box-selection mode and drag a box around the top. For your own models, you'll need to decide exactly where you want to put the flat portion and follow along accordingly.
boxSelecting.png

If you make a mistake, use [a] to un-select everything.
boxSelected.png

Scaling the top

With the top selected press [s] to go into scale mode. Now press either [x], [y], or [z], depending on the axis you want to scale on. In this case, we're using [y]. We never know which one, so we just try them all, move the mouse around, and see which one does the right thing.
inScaleMode.png

With the right axis selected, press [0] to completely squash the selected points.
scalingZeroPressed.png

Then left-click to exit scaling mode.

Finally, we want to drag those points onto the top of the model. Press [g] to enter "grab" mode. Then, just as before, press either [x], [y], or [z], depending on the axis you want. Here we're using [y] again.
grabMode.png

You can move the mouse around and see the model update. Place the points just above the model, creating a nice flat surface to print on. Left-click to exit "grab" mode.
grabModeDone.png

Press [Tab] to exit edit mode. Take a look at you're model — you're ready to print!
readyToPrint.png

Finally, save a .blend file first and then export to STL. Select File > Export > STL and name the file with .stl on the end. That's a file you can now open in ReplicatorG!
exportSTLMenu.png

You will probably have to rotate and scale the object in ReplicatorG to get a good print.
replicatorG.png

The ReplicatorG page has more information on how to do that.
readyToPrintReplicatorG.png

facePrinted.jpg

Don't forget to post your awesome designs on Thingiverse!


This page is part of the MakerScanner series (<< previous in series)

Unless otherwise stated, the content of this page is licensed under GNU Free Documentation License.