Editing your STL with Blender
To make a good platform to print on, we are going to squash one side of the meshed model we created in the previous page.
Now you should see your meshed object. As before, you can change the view:
- Middle click + drag: rotate view
- Mouse wheel: zoom
- Shift + middle click: pan
Now we are going to box-select the top of the head. Use [b]
to enter box-selection mode and drag a box around the top. For your own
models, you'll need to decide exactly where you want to put the flat
portion and follow along accordingly.
Scaling the top
With the top selected press [s] to go into scale mode. Now press either [x], [y], or [z], depending on the axis you want to scale on. In this case, we're using [y]. We never know which one, so we just try them all, move the mouse around, and see which one does the right thing.
Then left-click to exit scaling mode.
Finally, we want to drag those points onto the top of the model. Press [g] to enter "grab" mode. Then, just as before, press either [x], [y], or [z], depending on the axis you want. Here we're using [y] again.
The ReplicatorG page has more information on how to do that.
Don't forget to post your awesome designs on Thingiverse!